01 September 2009

Visual Sketch 01

This is a loose idea about the process I'd like to work under as well as some of the factors I'd like to incorporate. I think mixing of public and private parties is critical to a project's success. The form was meant as a corner lot-type, which is one of the most active and social locations in urban environments, where people often gather and ideas are disseminated.

31 August 2009

01W - "How to Draw Up a Project" Jose Luis Mateo

This struck me as an idealized narrative on the process of design. Through the knowledge that, at first, there is no Architecture but through a designed process the Architecture takes form, one can infer the early stages of incorporeality and the later structural ideas. The way I visualized the steps of "How to Draw Up a Project" was as two nodes on a line, where immaterialiy exists on the left and the Architectural object exists on the right. The intermediate points are ideas partially immaterial and becoming more Architectural.
This was what I perceived as the weakness of this paper. In order to clarify the arc of the process, Mateo over-simplified the process (or at least represented it too simply). I would liked to have seen greater references to the feedback of later design into the early "abstract, vague and diffuse form"(1) stages. I don't believe the process can be as linear as he describes, though I agree with a number of his points.

"Analysis (which is necessary) is useful only if it leads to synthesis"(3)
"the bringing together of the parts means defining their structure"(6)
"junctures, watertightness: issues which should be the focus simultaneously of technical and formal analyses."(8)

...it would appear my problem with how Mateo described the process in linear terms is only a problem in this narrative, which is why I believe he represented it too simply. In THIS interview (http://tinyurl.com/mr5qoj) in response to the first question he describes the process with a more satisfying acknowledgment of the complexities I think are necessary in architectural design.